Games sector dominates entertainment

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  • Traditional engines like Unity, Unreal, Roblox , and NVIDIA Omniverse may become outdated Disruption.
    • They’re something like 15 years old and designed for a past era of computing.
    • The rise of generative AI, cloud computing, and new spatial platforms is poised to transform 3D creation.
    • Future engines might start with simple text prompts for creation, making them more accessible and reducing barriers for new creators.
    • Proposed engines should be modular, cloud-based, and adaptable to different project needs, avoiding the bloat of current engines.
    • There is opportunity for the traditional engines to pivot here, but they are struggling with their size already.
    • A key feature will be real-time collaboration and version control in a cloud-based environment.
    • This suggests that user experience in these engines should be flexible and cater to different skill levels and roles.
    • New engines might initially focus on specific genres, art styles, or platforms, rather than trying to cover all use cases.
    • The interoperable Open Universal Scene Descriptor might be the key enabler.
    • There could be significant change in the entertainment industry, with more diverse and interactive content as a result of these advancements.
    • [Fiero
    • Create 2D games without a single line of code! (fierogameengine.com)](https://fierogameengine.com/)
    • They are starting to hide away the AI component and just focus on workflows like Sprite Fusion