The creative and technical process of designing, constructing, and populating coherent virtual environments — including geography, architecture, atmosphere, lore, and rules — for use in games, virtual reality, film, and metaverse platforms. World building integrates procedural generation, 3D modelling, level design, environmental storytelling, and real-time rendering to produce navigable, persistent virtual worlds.

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WorldBuilding

World building for metaverse and spatial computing involves designing navigable, persistent virtual environments that users can inhabit over time. The discipline combines traditional game-level design (geography, pacing, landmarks) with technical asset pipelines (3D modelling, procedural generation, texture streaming) and narrative environmental design (lore, culture, rules of the virtual world). Tools include Unreal Engine’s Landscape and World Partition systems, Unity’s terrain tools, and specialist procedural generation platforms such as Houdini.

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