The end-to-end process for creating film and television content using virtual production techniques, integrating pre-visualisation, virtual art department asset creation, real-time game engine rendering, LED volume shooting, and post-production refinement in a non-linear pipeline where VFX work begins in pre-production rather than post-production. This approach captures composited digital environments in-camera, enabling creative decisions about lighting and framing to be made on set.

Semantic Classification

Content

Overview

  • Virtual production workflows differ fundamentally from traditional linear pipelines by moving VFX work to the start of production rather than post-production. The Virtual Art Department (VAD) designs, creates, and manages all visual assets including 3D prototypes and camera-ready environments. Virtual environments are captured in-camera rather than added in post, enabling filmmakers to execute multiple tasks in parallel using real-time renderers.

Technical Details

Pre-Production Phase

  • Pitchvis: VFX studio previsualization to get projects greenlit
  • Asset Creation: Generation of rough CGI and virtual assets for creative decisions
  • Virtual Art Department: Determines which elements should be virtual vs physical
  • Environment Design: Building digital locations in game engines

Production Phase

  • LED Volume Shooting: Filming with real-time digital backgrounds
  • Motion Capture: Live animation and performance capture integration
  • Live Rendering: Near-final scene visualization during capture
  • On-Set Visualization: Real-time lighting, effects, and animated backgrounds

Post-Production Phase

  • Footage Refinement: Digital asset enhancement and color grading
  • Motion Capture Polish: Cleanup of captured performance data
  • Final Compositing: Integration of remaining VFX elements
  • Delivery: Final output preparation for distribution

Key Technologies

  • Unreal Engine and Unity for real-time rendering
  • Camera tracking systems for perspective synchronization
  • LED wall technology for background display
  • Motion capture suits and systems

Applications

  • Feature film production workflows
  • Television series creation pipelines
  • Streaming content development
  • Commercial and advertising production
  • Live event and broadcast integration

Provenance