• automatically published

Virtual Production

Unreal & Virtual Production

  • Matthew Ball is an expert on Metaverse.He explained his vision and concerns with regard to metaverse in anadaptation of hisbookball2020metaversefeatured on Time Magazine (Figure7.5). ![]./assets/time.png Time magazine Metaverse Cover 2022
  • He talks about Epic’s Unrealengine and identifies whathe calls the Epic Flywheel for games manufacture seen in Figure7.6. ![]./assets/epicflywheel.jpg Epic games flywheel by Matthew Ball
  • Epic is a behemoth and has made better business development decisions,and have a better technology than their main competitor Unity3D. Unitydidn’t make the cut for this book, though their technology is great.Their recent merger with a malwaremanufacturerand a history of poor data privacy have removed them from considerationat this time.
  • ICVFX (in camera virtual effects) or “Volume shooting” is theapplication of large, bright LED walls to film and TV production. Morebroadly than this Virtual Production is a suite of real-timetechnologies that weaves through pre and post production to acceleratecreativity, and reduce costs. These are collaborative, and oftendistributed tasks:
  • Set ideation and design
  • Dry runs with actors to plan shots in mixed reality
  • Virtual set design and storyboarding in full VR
  • Lighting design
  • Shot camera track design (movement, focus, lens choices etc) ![]./assets/vprobot.jpg John O’Hare (author) with a virtual production robot.

Different modalities

Controllers, gestures, interfaces

Accessibility