A synchronous gathering of geographically distributed participants conducted through video conferencing, spatial computing, or immersive VR/AR technologies to enable remote collaboration. Virtual meetings span traditional video-call platforms with screen sharing and virtual whiteboards through to persistent 3D avatar-based spaces such as Meta Horizon Workrooms and Microsoft Mesh, which replicate physical presence cues including spatial audio and non-verbal body language.
Semantic Classification
Content
Overview
- Virtual meetings enable distributed teams to collaborate synchronously through video conferencing and increasingly through immersive 3D spaces. Traditional platforms provide screen sharing, virtual whiteboards, and breakout rooms. Spatial computing platforms such as Meta Horizon Workrooms and Microsoft Mesh add persistent 3D environments with avatar representation, spatial audio, and gesture-based interaction that replicate presence cues absent in flat video.
Technical Approaches
Platform Categories
- Video Conferencing: Zoom, Teams, Meet — two-dimensional, browser-accessible
- Spatial VR Meetings: Horizon Workrooms, Engage — avatar-based, headset-required
- Hybrid Spatial: Microsoft Mesh — mixed 2D/3D, device-agnostic
- Browser-Based 3D: Mozilla Hubs, Spatial.io — no headset required
Key Capabilities
- Spatial audio for proximity-based conversation
- Shared virtual whiteboards and object manipulation
- Persistent virtual rooms with customisable environments
- Recording and asynchronous playback