An open file format standard for 3D humanoid avatars built on glTF, designed for cross-platform interoperability in VR, AR, and metaverse applications. It incorporates standardised humanoid rigging, facial blend-shape expressions, first-person gaze controls, and embedded licensing metadata, enabling seamless avatar portability across different virtual environments. In 2024 the VRM Consortium began collaboration with the Khronos Group to advance VRM specifications as official glTF extensions for international standardisation.

Semantic Classification

Content

Overview

  • VRM is a platform-independent 3D avatar standard proposed by the VRM Consortium for metaverse interoperability. In October 2024, the VRM Consortium and Khronos Group announced collaboration to advance VRM as official glTF extensions. First released in Japan in 2018, VRM supports applications including VirtualCast, VRoid Studio, and cluster. Platforms like Decentraland, Hyperfy, and OnCyber have adopted VRM for avatar portability.

Technical Details

Format Specifications

  • Base Format: glTF with humanoid avatar extensions
  • Facial Expressions: Standardized blend shapes and controls
  • Gaze Settings: First-person avatar control information
  • Rigging: Consistent bone structure across platforms

Metadata Support

  • Title and author attribution
  • Creative Commons licensing options
  • Modification and redistribution rules
  • Character usage permissions

Khronos Collaboration (2024)

  • Proposal of VRM as official glTF extensions
  • International standardization advancement
  • Industry-wide adoption potential
  • Global metaverse ecosystem integration

Platform Adoption

  • VirtualCast metaverse communication
  • VRoid Studio character creation
  • cluster metaverse platform
  • Decentraland, Hyperfy, OnCyber

Applications

  • Cross-platform avatar portability
  • VTuber and streaming avatars
  • Metaverse identity representation
  • VR/AR application characters
  • Social VR platform avatars

Provenance