Metaverse governance and safeguarding is a spatial computing concept and a type of Metaverse.

Semantic Classification

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The governance of the virtual world will be a critical element in the success of the Metaverse. The virtual world will need to be policed and governed in a way that will not only protect the rights of the citizens of this new digital environment but also protect them from cybercrime. As a somewhat strained but interesting example; Interpol see simulated environments as a way for terrorist groups to gather and plan attack. Governments and regulatory bodies will play a key role in the governance of the virtual world, but so will the industry and businesses. Nair et al describe the “unprecedented privacy risks” of the metaverse, finding that wearing a headset can currently reveal 25 data points about the user, simply by analysis of the data [401, 402]. This included inference about ethnicity, disability, and economic status. Strong data protection laws will be needed to safeguard privacy, data ownership and reduce the risk of data breaches. The governance of the virtual world will be critical to success, safeguarding will be needed to protect citizens from cyberattacks. When it comes to safeguarding in the Metaverse, people need to be made aware of the risk of using VR technology. There are still many questions around the health implications of using VR and the impact it may have on a person’s eyesight. In terms of safeguarding in the Metaverse, this is just one area that needs to be addressed. Users will also need to be made aware of the risks of hacking. Users will need to be educated on the need to be careful when it comes to sharing personal information and be careful what websites they access on a virtual computer. They will need to be made aware of the potential risk of having malware installed on their computer by visiting untrusted websites. Users will also need to be made aware of the potential risk of being manipulated in the virtual world. This risk is particularly high when it comes to children who are growing up in the digital world. They will need to be educated on the potential risks of being groomed or manipulated in the Metaverse.

Safeguarding in the Metaverse

How to fight against cybercrime in the Metaverse?

Provenance